Does that matter to you?

Is it wrong to go into this next console generation with the expectation that games will achieve 60 frames per second? I hope not. But I still feel like I’m setting myself up for disappointment here. TakeWatch Dogs, for instance — one of the more talked-about Xbox One and PlayStation 4 titles launching this year. Ubisoft isn’t targeting 60 FPS on consoles.

According to creative director Jonathan Morin in an interview withVideoGamer, “Right now the frame rate we’re focusing on [is] a steady 30[FPS]. There’s always a balance, especially for open world, between the simulation and the rest. I think for where we are, the most important thing is the steadiness and [ensuring] that it’s always capped the same so when you play it it feels right.” Disappointing, if not predictable.

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Perhaps more worrisome is Morin’s inability to confirmWatch Dogs‘ native resolution. The creative director wasn’t sure if the game would run at 720p or 1080p on PS4 and Xbox One.

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