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The VALORANT 6.11 patch notes inject life into Chamber once again and mixes up how you’ll have to approach B Site on Pearl.

The VALORANT 6.11 patch notes were first revealed in the game’s Public Beta Environment. Everyone has been waiting for them to go live in the main game. Now is that time. And with the VALORANT 6.11 patch notes, you’ll find a myriad of Agent updates, changes to Pearl, and more.

Brandon Moore

Team Deathmatch set to arrive in VALORANT Episode 7

Team Deathmatch has been confirmed by Riot Games to release alongside the launch of VALORANT Episode 7 Act 1.

Brandon Moore

Important details from the VALORANT 6.11 patch notes

Buckle up, folks. You’re in for quite the ride with these patch notes. This is one of the largest and most impactful updates in recent memory. Nerfs and buffs for both Agents and weapons highlight the slew of changes with patch 6.11.

A variety of Agent updates

The VALORANT 6.11 patch notes bring Chamber back to relevancy and tone Viper down just a tad. Here is everything to expect in regards to the former:

And here are the changes to Viper, meant to require more precision usage:

Valorant

A new look for Pearl’s B Site

The big cosmetic changes you’ll find in the VALORANT 6.11 patch notes happen on Pearl. A Site has been left alone, but the B Site has received some significant renovations:

Weapon ammo and price adjustments

The Shorty has been the talk of the town with its domination across the VALORANT Champions Tour. Something so devastating at such a low cost was never going to stay untouched. It is getting a solid nerf, per the VALORANT 6.11 patch notes:

The Frenzy is another popular sidearm in VALORANT, causing Riot Games to deliver the following changes to it long-range effectiveness:

VALORANT 6.11 patch notes: Agent updates accompany Pearl changes cover image

Then comes the ammo adjustments to the two most important weapons in VALORANT:

Error Power and recoil changes in the VALORANT 6.11 patch notes

Last up in terms of major changes from the VALORANT 6.11 patch notes, we have alterations to recoil adjustments and Error Power. Let’s start with the recoil, then explain the Error Power update:

Those changes are designed to prevent incidental run-and-gun kills. That’s also where Error Power comes into play. Error Power, per Riot Games, is a tool used to “reward accuracy by biasing shots toward the center of the crosshair.”

Team Deathmatch set to arrive in VALORANT Episode 7 preview image

The tool was unintentionally aiding shots fired while players are moving. It has been greatly reduced in certain movement states to create more random firing patterns. Run-and-gun play will still work in close range with the right weapons, but longer ranges should see less accurate running spray kills.

Two new VALORANT Agents confirmed for 2023

There’s also a Team Deathmatch mode coming with VALORANT episode 7.

Rohan Samal

As always, you can view the full VALORANT 6.11 patch notes onthe official websiteto learn what else is coming in the update. Stay tuned to esports.gg for moreesports newsandVALORANTcoverage.

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(Image via Riot Games)

(Image via Riot Games)

(Image via Riot Games)

(Image via Riot Games)

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