Yeah, probably best to avoid this game
City-building simTownsmade it through the Steam Greenlight process and released on the platform, unfinished, in 2012 before Valve had implemented its Early Access program for work-in-progress games. That didn’t go over so well, but it was just the start. Developer Xavi Canal, too burned out to continue work onTowns, left the project and its 200,000+ players earlier this year and developer Florian Frankenberger took over. Now, he’s also calling it quits.
He broke the news in aforum post, writing that “When I signed up for working onTownsI was told that we sell a minimum of about x copies/month of the game. I agreed to work onTownsfor 15% of what would remain after removing all the taxes and the Steam fee.”

Problem is, sales have since been on the decline, and Frankenberger “can’t work for that little amount. I have to pay for the rent and food and this doesn’t really suffice.”
There have been discussions with Canal to possibly create a sequel if their schedules allow for it. Which is fine, I suppose, but to bring that up now after burningTownsplayers? Buyer beware.








