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Street Fighter 6 gets its 21st character!

Capcom has released a new Street Fighter 6 update that adds Ed as the game’ 21st character. The patch 1.011 update also brings about several minor changes and quality-of-life updates. Here’s all that’s new in the February 27 Street Fighter 6 update.

Last month, Capcom released a teaser for Ed as the newest character set to join Street Fighter 6. With the February 27 update, Ed joins the list and there are also quite a few minor changes. However, the tweet also mentioned that Street Fighter 6 players can expect a major balance update in the future that will impact all SF6 characters.

Rohan Samal

Street Fighter 6 Patch Notes

Modern Controls

Fixed an issue where if a player using Modern Controls would perform a special move using the SP button, scaling would not be applied to that special move if its activation overlapped with screen darkening from an opponent’s Drive Rush.

Modern and Dynamic Controls

Added an option to allow for normal throws to be mapped to its own button under Control Settings.

Please note that it will be automatically assigned to the LT Button as a default setting.

Street Fighter 6 Update: Patch 1.011 adds Ed amidst balance changes cover image

Armor

Fixed an issue where when an attack with super armor properties, like a Drive Impact, etc., is in the middle of a hit stop due to absorbing an attack, an attack with Armor Break properties would not cause an armor break in that situation.

Drive Rush

Fixed an issue where if both players performed a Drive Rush at the same time, one player’s movement would be 1 frame slower.

Perfect Parry

Fixed an issue where under specific conditions, a Perfect Parry would occur even though the Drive Parry absorbed the attack after the 3rd frame of its start up.

Input Buffering

Fixed an issue with the input buffer, as the input buffer time for a reversal after blocking an attack should change depending on the block’s recovery, but for Drive Reversals and some other attacks, it was not properly set.

Note: No changes have been made to the charged version.

Vulcan Blast (SA1)

The size of the body hurtbox between frames 1 - 5 has been expanded.

Jame

Back Shaver (Forward Throw)

This forward throw has had a follow-up attack added that raises your Drink Level.

Continue to hold down the throw input after the throw connects to perform the follow-up.

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Breakin' (SA1)

Overdrive Shoryuken

Solar Plexus Strike

Note: If an opponent is inputting a direction away from you while in the proximity block detection hitbox area then they will block, rather than move away from you.

Standing Light Punch

Knee Strikes (Forward Throw)

Has been adjusted so that if this throw connects on an opponent in the corner some distance will be placed between the players after the throw finishes.

Funky Slicer

Yoga Teleport

Fixed an issue where certain inputs would cause Dhalsim’s reappearance position to be different from normal.

Will Jagielski-Harrison

You can read the Patch noteshere.

Stay tuned toesports.gg for thelatest Street Fighter 6 news and updates.

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Will Jagielski-Harrison

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