Randomness is video games’ final form, and your favorite game is next
Remember how everything became open-world in the second half of the 2010s? RPGs likeThe Witcher 3, puzzles likeThe Witness, racing likeForza Horizon 4, and many others couldn’t escape its money-making powers. Bigger maps meant longer games and more time spent playing, which was, and still is, all big corporations want. In 2025, it feels like the 30-minute randomized gameplay loops of rogue-likes are the new trend. Every game seems bound to become a rogue-like, or at least become a bit more random than it would have been if it had been released 10 years ago....