The problem with Metal Gear Solid V: Ground Zeroes’ price
To hold investors over, not fans I don’t think I’ve ever complained a game was too short. ExceptPersona 4: Golden. I could have played that for another 400 hours. And I’ve always laughed at the ridiculous price per hour breakdown some Internet goers abide by. I foundThirty Flights of Lovingto be morecompletefeeling in its 15 minute run time than many 15 hour games I’ve slogged through. But the wild world of variable pricing models, downloads, and paying for games that don’t even exist yet has complicated my more generalized, “price doesn’t matter,” and “quality over quantity” stance....