It ’s sort of like D&D meet Civilization : Each session advances the timeline of the world hundreds or thousands of year into the future tense . Red Aegis is an challenging RPG about dynasties that span centuries and expansive escapade that can acquit you from the Isidor Feinstein Stone age to the stars . We talked to the creators .

This is notyour typical RPGin which your character reference crawls dungeons and gain experience solely for personal advancement . or else , you ’ll take part in an epic story of your character and all that case ’s descendants . have place in a world call off Namarune , Red Aegis is a standalone system , although there are plans for supplements that will reserve it to “ stop up in ” to other RPGs — Pathfinder is first on the list .

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Red Aegis is being produced by brother Brian and Matt James ( credits include oeuvre on dungeon & Dragons for both brothers ) and Vorpal Games . The plot can be pre - consistent throughtheir already successful Kickstarter .

Brian James told us about Red Aegis and the game ’s unparalleled approach to epic storytelling .

io9 : Can you give me an overview of what Red Aegis is ?

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Brian James : I liken Red Aegis to an epic coalition between Dungeon & Dragons and Sid Meier ’s Civilization . Unlike traditional tabletop roleplaying games , Red Aegis gives actor dictation over an entire dynasty of submarine , not just a single type . Each shimmer seance gain ground the timeline of the world , hundreds or M of years into the future . In each subsequent historic period you flirt a descendant of your first graphic symbol , maintaining primal traits common to your bloodline , but with the benefit of advances in science and magic that have been discovered over the intervene period . A thoroughgoing crusade diddle out over ten sessions , which will see your civilization progress from Bronze Age sword & black magic to modern - earned run average espionage , all the way to colonization of outback star system . In Red Aegis , all of history is your vacation spot .

io9 : Where did the idea to begin with come from ?

Brian James : I was introduced to tabletop roleplay game in 1983 with the classic red Dungeon & Dragons Basic Set and have been spellbind by RPGs ever since . Being a child of the eighty I ’m also a longtime video plot geek . So when Sid Meier ’s Civilization hit the fit in 1991 I knew right then I need to commingle to two games together . It was n’t until recently last twelvemonth , however , that the perfect opportunity presented itself . My brother and I had been tattle about starting our own publishing company for several years , but it was the lull between editions of D&D that goad us to finally take action . Earlier this yr , we formed Vorpal Games LLC and go under about recruiting top talent from across the industry to join us in our mad scheme . gratefully , we were not alone in our enthusiasm for the concept , and it now looks as if Red Aegis roleplaying game will soon become a reality .

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io9 : What does a play seance of Red Aegis flavour like ? You ’re ascertain individual quality like in a traditional RPG , but you ’re also at the helm of an entire society . How do those dynamics go together ?

Brian James : Red Aegis gameplay is structured into two discrete phases : story dramatic play and scenario play . Narrative spiel occurs during case foundation and at the scratch of each raw session . This is the strategic form where you get along your tribe ’s disciplines ( science , arcana , or divinity ) , bait young followers to your causa , and make pacts with neighboring civilizations . Scenario play is where you overtop your bloodline ’s hero of that eld , point him or her through a series of chronicle and/or combat challenges so as to garner prestige for your dynasty . Prestige is a currentness of sorts that can be pass during the Narrative stage to acquire enhanced line traits , master - level followers & henchmen , or to adorn legendary fellowship heirloom .

io9 : Some aspects of this seem well - suited to instrumentalist - versus - player private-enterprise gaming . Is PVP a part of Red Aegis ?

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Brian James : At its substance Red Aegis is a cooperative roleplaying experience . Though private bloodlines have unparalleled aspiration and strategy for acquiring prestige , each is still a penis of a common folk working towards get ahead the power of their corporate culture . Fans of PvP will desire to keep an heart out for Red Aegis Tactics , a toy skirmish biz Matt is devising as a Kickstarter stretchability end reward .

io9 : TSR ’s Birthright is a standard for games of this type — what other game or system influence Red Aegis ? How does Red Aegis disagree from Birthright ?

Brian James : The narrative phase angle in Red Aegis ploughshare many law of similarity with the winter phase in Pendragon and the domain turn of Birthright . Unlike the twelvemonth by year transition described in Pendragon , the narrative phase in Red Aegis occurs over C if not thousands of age . On the other paw , Birthright has linguistic rule for govern a origin ’s realm ( including holdings , liege subject , plus , and so on ) . Red Aegis has a exchangeable cap scheme for region management . The major difference of opinion , again , is that pedigree and realms in Red Aegis evolve over meter . Both Pendragon and Birthright are firmly drop anchor to the conceits and tropes of medieval high fantasy . lineament in Red Aegis , however , may begin the campaign wielding lance and axes only to find themselves a few seance later mowing down a goblin horde with automobile guns and magic - propelled grenades . Another influence on Red Aegis has been the fantastic indie roleplaying plot Microscope by Ben Robbins . It ’s very innovative and I highly recommend it .

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io9 : The theme of demote a campaign into a specific turn of predetermine sessions is really interesting – what made you take that direction instead of the more typical overt - ended RPG campaign ?

Brian James : candidly , as I ’ve get old my involvement in open - over , years - spanning military campaign has greatly diminish . In my experience most of these effort tend to terminate abruptly and ingloriously as family commitments and work schedules conspire against getting the same group of friends around the table on a consistent groundwork . Red Aegis is much like a television mini - serial , only craft by you and your friends . It ’s an episodic , ten school term saga that spans the Brobdingnagian slam of history from the ancient past to the far future . But most importantly , it ’s a shared experience with a authoritative and satisfying conclusion . Having said that , we will provide direction in the Corebook for groups that favor to toy more than ten academic term or need focus on a subset of eras .

io9 : Do you have any examples from playtesting of interesting dynasties or events ?

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Brian James : The Red Aegis Corebook will include several campaign arcs that players can expend as a exemplar for their menage campaigns . One of the earliest account discharge we design had the PCs , during the biz ’s first years , get along across one of the thirteen mysterious macrocosm anchors that dot the distant wildlands of the scene . As they approached the ancient Oliver Stone monolith , the microcomputer hear what they believe to be the voice of angels speaking to them through the runic letter - carved obelisk . Upon swearing allegiance to the godlike beings , the microcomputer are bestowed with fantastic powers ( effectively interpenetrate their bloodline with divine power from that day onward ) .

The rest of the effort set the descendants of these heroes on great quests , all in the name of their divine patrons . The ninth session , however , ended with a horrible divine revelation for the submarine . The holy man that had long manoeuvre the player ’s great dynasty command the PCs to collapse the ancient globe lynchpin apart , and thus let loose the ira of the gods upon the heretic nations of the world .

With access code to brawny Star Age technologies , the PCs did as the angel guide . To their amazement and dismay , the heroes of the Star Age at last understand the horrible truth — the divine interpreter go not to backer ; but to mighty demon lords , long ago imprison within the world anchors by a miss race of powerful progenitors . During the climatic tenth and final academic session of the military campaign , the hero of the Star Age regrettably traveled back in prison term to stop their ancestors in the first age from making first contact with the demons … by any means necessary .

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